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1994-02-15
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PCXLAB 1.10
Copyright (c) Jesper Frandsen
October 17th, 1993
=================================
DISCLAIMER
----------
This product is distributed AS IS. The author specifically disc-
laims all warranties, expressed or implied, including, but not
limited to, implied warranties of merchantability and fitness for
a particular purpose with respect to defects in the diskette and
documentation, and program license granted herein, in particular,
and without limiting operation of the program license with
respect to any particular application use or purpose. In no event
shall the author be liable for any loss of profit or any other
commercial damage including but not limited to special, in-
cidental, consequential or other damages.
LICENSING AGREEMENT
-------------------
PCXLAB is copyrighted software and all rights are reserved.
PCXLAB may not be changed or modified in any way except by the
author. PCXLAB is part of the PCXDUMP system. The PCXDUMP system
is SHAREWARE and may be freely distributed as long as it remains
in its complete form with all support and documentation files. It
may be used for a 10 day free trial period. Regardless of how the
copy is obtained, it is requested that all users comply with the
following licensing and registration provisions if they continue
to use it after the 10 day trial period. Should you find this
program useful, you must register it; you will then be provided
with the latest releases of the PCXDUMP system.
OVERVIEW OF PCXLAB
-------------------
* It can be used on any color EGA, VGA or SVGA display card
(except EGA mono).
* It can show any 2, 16, 256 and 16.7 million (24 bit) color
PCX file in both 16 and 256 color modes. However viewing
256-color and 16.7 million-color pictures in 16 color will
only give you a hint of what the picture looks like.
Viewing 24 bit pictures in 256 color is acceptable. If the
images displayed are bigger than the current resolution you
can scroll the images around FAST with the arrow keys and
PgDn & PgUp. You can also change resolution with '+' and
'-'.
* It detects the following SuperVGA card and uses their HiRes
modes in 16 or 256 colors: ATI-VGA, Trident, Genoa, Para-
dise, Tseng 3000, Tseng 4000, MXIC, Realtek, OAK-37,
OAK-67, OAK-77, Video7, Ahead A/B, Chips & Tech 451/452/453
and VESA compatible cards.
* On HiColor or TrueColor cards, you can view 24 bit colors
PCX files in 32768 colors or 16.7 million colors (TrueColor
card needed for this).
PCXLAB will use the HiColor extensions on these cards:
Tseng ET 4000, Paradise, Realtek, OAK-77, Trident, ATI,
VESA. With the proper VESA-driver, you will be able to show
images in 16.7 million colors (if supported by videoa-
dapter).
* It has a neat file browser, so you can walk through all
your directories on your harddisk without leaving PCXLAB.
There is a limit of 2000 PCX-files per directory (you are
not likely to hit this limit!). You simply use the cursor
arrows or PgUp or PgDn to select the file you want to see.
Press Enter to view file.
* The PCX-files must be no larger that 3800 pixels wide,
which should be more than enough.
* You can easily set up a slideshow by tagging a number of
files and then hitting F8 (to start the slideshow). You
must tag at least 2 files to have a slideshow.
* PCXLAB will detect which video modes your videocard can
use, and you can easily switch between these modes by
pressing F2 (or + & -).
* It is FAST! PCXLAB is written in a high level language and
assembler for all the screen and unpacking operations.
Compared with the great shareware fileviewer VPIC (which
can show a large number of formats, not only PCX), PCXLAB
is 30%-700% faster with an average about 2 times faster as
VPIC!
* Converts PCX-files to other fileformats: Postscript,
Windows BMP, Amiga LBM, TIFF, Targa TGA, Wordperfect WPG.
* Manipulate PCX-files:
1) Convert color files to monochrome with Floyd&Steinberg
or Burkes dithering.
2) Reduce 256 or 16.7 million color PCX-files to 16 or 256
colors.
3) Convert color PCX-files to gray scaled PCX-files.
* Shows both PCX-files and ANS-files (ANSI text files)
* Shows images from command line.
PCXLAB will NOT show GIF, TGA, LBM, WPG, BMP, EPS, TIFF images
even though they may apper in the file browser.
USAGE
-----
PCXLAB [/CHIPSET=number] [/AUTO] [/SKIPVESA] [/PCXONLY] [files]
If one or more arguments are valid filenames on PCX- or ANS-
files, these will be showed. Otherwise the PCXLAB will start as
usually.
If PCXLAB somehow fails to recognize your video adapter that you
know is on the list below, you can force PCXLAB to use it with
the /CHIPSET switch. The number must be in the range 2-23:
Number Chipset Number Chipset
---------------------- -------------------
0 UNSUPPORTED 12 OAK-67
1 RESERVED 13 Video 7
2 EGA card 14 Ahead A
3 VGA card 15 Ahead B
4 ATI Wonder 16 Chips & Technology 451
5 Trident 17 Chips & Technology 452
6 Genoa 18 Chips & Technology 453
7 Paradise 19 VESA
8 Tseng ET 3000 20 Tseng ET 4000 TrueColor
9 Tseng ET 4000 21 OAK-77
10 Tseng ET 4000 HiColor 22 MXIC
11 OAK-37 23 Realtek
By forcing PCXLAB to use your adapter you will not be able to use
your videocards HiColor extension (if it has any)!
If you invoke PCXLAB with argument /AUTO, PCXLAB goes to AUTO,
which automatically selects a resolution which will display the
whole picture.
When PCXLAB tries to identify your video card it will always
treat your video card as a VESA card if you have a VESA-driver
installed because the very first thing PCXLAB checks, is the
presence of a VESA-driver. If you install PCXLAB with the
/SKIPVESA option no check for a VESA-driver is performed.
The /PCXONLY switch will tell PCXLAB only to scan for PCX-
files.
PCXLAB will use XMS for temporary storage when viewing or
converting PCX images. If there is not enough available XMS
memory, PCXLAB will use the disk for temporary storage.
You can tell PCXLAB where to place the temporary file with the
environment variables PCXTMP, TEMP or TMP.
First PCXLAB will check if PCXTMP is defined and points to a
valid location. If that is not the case PCXLAB will check the
TEMP variable and then if necessary the TMP variable.
If you put the following line in your AUTOEXEC.BAT file
SET PCXTMP=E:\
PCXLAB will use the root of disk E: for temporary files. If you
choose to use your extended memory as a RAM disk, you should make
the PCXTMP environment variable point to your RAM disk.
FILE CONVERSION - F3
--------------------
WPG FILES - MAXIMUM BITS: 8 (OR MAYBE 4)
----------------------------------------
These are the native import graphic files for WordPerfect. These
files can contain both bitmaps and line art, or vector graphics.
PCXLAB will only generate the bitmapped part of them. PCXLAB will
generate with WPG files having one, four or eight bits of color
information, that is, monochrome files, sixteen-color files and
256-color files.
The WPG specification allows for 256-color files. As of this
writing, WordPerfect itself would not read them. If you wish to
use 256-color images in a WordPerfect document, you might want to
either reduce them to sixteen colors or dither them to mono-
chrome, depending upon what you will be outputting them to.
BMP FILES - MAXIMUM BITS: 24
----------------------------
These are the files which are used as "wallpaper" under Windows
3. They can be created using the version of PC Paintbrush
supplied with Windows. BMP files use no image compression, as the
intention appears to be to make them fast to load. Plan on your
BMP files being very large. There is a very important aspect of
color BMP files which you should bear in mind when you use this
format. Windows uses a fixed palette which Windows Paint cannot
go about changing, as doing so would make the screen and border
colors change too.
This means that transferring an image to the BMP format will
generally result in some color shifts when BMP files are imported
into Windows applications.
The BMP format can support 24-bit files, which PCXLAB does
generate. However, as of this writing importing a 24-bit BMP
image into Windows Paint results in a noticeable color shift.
This appears to be a peculiarity of Windows Paint.
EPS FILES - MAXIMUM BITS: 8
---------------------------
The EPS format... encapsulated PostScript... is not really a
bitmapped format at all. However, it may contain bitmapped data.
PostScript cannot be interpreted directly by most PC applica-
tions. As such, an EPS file which is to be imported into an
application such as Ventura Publisher or PageMaker also includes
a "preview". A preview is a small black and white TIFF image
which will show you a rough idea of what the EPS file will look
like.
PCXLAB will not generate a preview.
If you import an EPS file into Ventura, for example, the screen
image you see will be the preview but the data printed to your
printer will be the PostScript data itself.
PCXLAB can transform PCX-files with between 1 and 24 bits of
color information ... between two and 16.7 million colors ...
into EPS files. Images with more than two colors will be turned
into PostScript halftones.
Please note that the EPS files which PCXLAB creates are only
intended to be printed. You cannot read them into applications
such as Corel Draw or Adobe Illustrator. These applications will
not accept the large mounts of bitmapped data which a PCXLAB EPS
file contains. For the most part, using EPS files in this way is
no longer necessary. Applications which import EPS files will
usually allow you to import TIFF files as well, which will
provide you with much better halftoning and screen control.
TIFF FILES - MAXIMUM BITS: 24
-----------------------------
PCXLAB generates 1, 4, 8 or 24 bit TIFF files. Color TIFF files
are useful in Corel Draw, among other places.
Corel Draw 3.0 will import color TIFF files for inclusion in CDR
graphics. Due to the complicated nature of TIFF-files PCXLAB will
only dump uncompressed TIFF. This will allow almost any TIFF-
reader to read the files generated by PCXLAB without choking.
IFF/LBM FILES - MAXIMUM BITS: 24
--------------------------------
These started out on the Amiga. The IFF file standard is
extremely flexible, and allows all sorts of things besides images
to be stored in IFF files. IFF files are found on the PC having
been ported from Amiga systems. They are also created on the PC
by several applications such as Electronic Arts' Deluxe Paint
package and Digital Vision's Computer Eyes video scanner board.
In the first case they are given the extension LBM. In the second
they are given the extension CE. The basic file structure is the
same, however. The standard IFF image files are called ILBM,
compressing all images as planes. This is much slower, but such
files will be readable by pretty well all IFF readers... even if
you port them back to the Amiga.
This is how PCXLAB creates IFF files. Unfortunately, there is a
problem with old versions of Deluxe Paint which will occasionally
stop reading some files part way through the image. This happens
to IFF files from sources other than PCXLAB, so it is probably a
bug in these versions of Deluxe Paint.
TGA FILES - MAXIMUM BITS: 24
----------------------------
The Truevision Targa format is used by several high end paint
programs and things like ray tracing packages. It can handle
images with up to sixteen million unique colors. PCXLAB will
generate 1, 4, 8, or 24 bit TGA files. As with TIFF files, PCXLAB
will only generate uncompressed TGA files.
DITHERING - F4
--------------
Dithering is a sort of magical process by which color images can
be converted into pretty attractive black and white versions for
reproduction on a monochrome screen or a black and white laser
printer. Note that source files for dithering must have more than
one bit of color information per pixel.
Dithering often works a lot better if you scale the original
image up. PCXLAB lets you dither with images from "size as" up to
300 percent expansion. Note that the F4 function only dithers to
monochrome. Color dithering is handled by one of the functions of
the F5 key.
Dithering is a fairly slow process, and the better the dithering
algorithm, the slower it gets.
If you have PCXLAB dither a file, it will create a new file for
you of the type selected and with "$" as the first char in the
name. Thus PICTURE.PCX could be dithered to $ICTURE.PCX, for
example. PICTURE.PCX would be left untouched.
The two dithering algorithms use what is called "error diffu-
sion". These produce really nice looking dithers, but they are
quite slow. The fastest, and least attractive, is Floyd&Stein-
berg. The better, and slower, is Burkes (in my opinion).
It is possible to adjust the brightness and contrast of dithered
images with the GAMMA and CONTRAST values. It is also possible to
invert the dithered image.
COLOR REDUCTION - F5
--------------------
This function allows you to create destination files with fewer
colors than the source files they are derived from. You can use
this function, for example, to reduce a 256-color file to a
16-color one. It is particularly useful for reducing 24-bit files
to 256-color files.
Monochrome dithering
--------------------
Whenever you reduce the number of colors in a file, some image
information will get lost. The simplest form of color reduction
is "remapping". This simply means that the destination image will
have the best color palette it can, and that all the pixels in it
will be replaced with colors from that palette. The results are
usually not very attractive.
Color dithering
---------------
Color dithering, also available in this function, can produce
decidedly better results. With color dithering, you can reduce
24-bit files to eight bits with very little loss of detail or
color resolution.
If you have PCXLAB color dither a file, it will create a new file
for you of the type selected and with "!" as the first char in
the name. Thus PICTURE.PCX could be dithered to !ICTURE.PCX, for
example. PICTURE.PCX would be left untouched.
Gray scale
----------
This function creates a gray scale destination image from a color
source image. The number of bits of color will remain the same,
although when grayscaling a 24-bit image, the destination image
will be an 8-bit image.
If you have PCXLAB dither a file, it will create a new file for
you of the type selected and with "#" as the first char in the
name. Thus PICTURE.PCX could be dithered to #ICTURE.PCX, for
example. PICTURE.PCX would be left untouched.
PRINTING - F6
-------------
You can print PCX-files to a either an EPSON compatible printer
or a HP LaserJet compatible printer with PCXLAB. However your
PCX-file must satisfy the following conditions:
1) It must a monochrome PCX-file
2) It must be no wider than 640 pixels (MATRIX-printer)
(2000 pixels for a HP LaserJet)
You can only print one file at a time, no matter how many you
have tagged. You will be asked if you want to invert the output,
the density on the printer, output resolution and which printer
port (1, 2 or 3).
AUTO/LOCK - F7
--------------
Pressing F7 goes to AUTO, which automatically selects a resolu-
tion which will display the whole picture. Pressing F7 goes back
to LOCK, which forces the default resolution (above) no matter
what size the image is.
VIEW SLIDESHOW - F8
-------------------
Pressing F8 will do a slide show of the tagged files until ESC is
pressed.
Alt+D prompts for a new slide delay time in seconds. You must tag
at least 2 files to start the slideshow.
RESCAN DIRECTORY - F9
---------------------
Pressing F9 will cause PCXLAB to rescan the current directory for
PCX and ANS-files. If you activate PCXDUMP from within PCXLAB,
PCXDUMP will create new PCX-files that does not appear in the
file selection window. If you press F9 PCXLAB will scan the
directory and the new files will appear in the file selection
window.
CHANGE DRIVE - F10
------------------
Press F10 to change drive.
------------------ End of document ---------------------------